Autodesk Visualiser


This was a project developed for Autodesk during my employment at Blitz Games. My primary responsibility was to overhaul the existing engine mesh asset deployment system, enabling the direct packaging and deployment of assets from 3DS Max.

I collaborated closely with the Art R&D and Shader teams to ensure the rendered output remained authentic to the visual representation within 3DS Max.

The project took around a month to complete and was delivered to external project managers at Autodesk, operating seamlessly upon deployment.