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Collision Detection

Collision Detection /*! elementor - v3.20.0 - 26-03-2024 */ .elementor-heading-title{padding:0;margin:0;line-height:1}.elementor-widget-heading .elementor-heading-title[class*=elementor-size-]>a{color:inherit;font-size:inherit;line-height:inherit}.elementor-widget-heading .elementor-heading-title.elementor-size-small{font-size:15px}.elementor-widget-heading .elementor-heading-title.elementor-size-medium{font-size:19px}.elementor-widget-heading .elementor-heading-title.elementor-size-large{font-size:29px}.elementor-widget-heading .elementor-heading-title.elementor-size-xl{font-size:39px}.elementor-widget-heading .elementor-heading-title.elementor-size-xxl{font-size:59px}Overview As part of my work at Binary Spaces I developed and maintained the collision…

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Housepack App

The Housepack App was developed for a client.

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Procedural Vegetation

The 'Biome Wizard' is a C++ application that employs mathematical vegetation prediction and modelling techniques to generate realistic vegetation distributions from Digital Elevation Model (DEM) data or any height map.…

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Mixdown

MXDN music was an innovative app start-up that introduced a novel approach to music creation and sharing.

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Handball Challenge

Uplivion Technologies GmbH was a Berlin-based startup of which I was a founding member, that aimed to enable boxed console and PC games to seamlessly run within web browsers. Handball…

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Autodesk Visualiser

This was a project developed for Autodesk during my employment at Blitz Games.

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Ray Tracing

This is my current project and is a real-time Ray Tracer with dynamic camera control using C++ and DirectX 11.

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Animation Editor

This animation editor was developed for personal interest using C++.

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